First Due Evolutions
Fireground decision training

Train the first five minutes.

First Due Evolutions turns your district's buildings, rigs and real staffing into timed decision games. Run them solo, as an evaluated test, or as a class on drill night.

Ranch house with fire showing
0:42
Engine 2 · Crew of 2
Decision 2 of 6

Fire showing side C, occupant reported inside. What's your first line?

1¾″ through the front door
Transitional attack from side C
Search first, line second
01

Build it on your district

Snap a building, add conditions with AI, set your units and crew sizes.

02

Run it on the clock

Timed decisions: pick a tactic, put jobs in order, or explain your call.

03

Debrief the call

Compare to the panel call, see evaluator scores and the room's split.

Three ways to train

Solo

Any member runs a scenario on their phone and sees the panel call after every decision.

Evaluated test

One candidate on the clock, multiple evaluators scoring each decision on a 1–5 rubric, live.

Class

Put it on the station TV. The crew joins with a code, answers privately, then you reveal the split.

Your district, not stock photos

Upload the buildings your companies actually run on.

AI photo editor

Add fire, smoke, victims at windows or night conditions to any district photo.

Real staffing

Crew-of-2 engines through full assignments, with your own unit names.

On the clock

Every decision is timed, so you train the pressure as well as the answer.

Want it built on your district?

Customization packages put your buildings, units and SOGs into every scenario.

Talk to us